![]() This made Ness's house effectively off-limits. There is a photo shoot in front of Ness's house, in between the fenceposts.This run could've gone a little faster if Starman Junior had used Freeze or defended rather than using Fire, but I felt just having a four-round fight was good enough. It is impossible to finish the Starman Junior fight in fewer than four turns (unless you spend forever leveling Ness on Runaway Dogs).I had two runs ruined by Coil Snakes appearing on the hill next to Picky.Avoiding every other encounter also helped. Unsurprisingly, this made climbing the hill a lot faster. On a couple occasions (out of fifty tries or so), I managed to catch the corner of it in just the right way to trigger a green swirl instead of a black swirl. The dog on the hill was there almost every time I ran this segment.The crow in front of Ness's house is usually pretty easy to dodge.Also, I was already in front of the phone, so I didn't lose anything. I segmented before going to retrieve Picky so that I could try for decent luck going up the hill.King doesn't help very much, especially if you're trying to minimize encounters anyway.The Cracked bat must be equipped or Pokey won't let you leave the house to go after Picky.I did not do this because I thought it was dumb. ![]() I therefore could have cut a few minutes off of the run if I'd chosen names like, "A", and, "!". According to the people on the TAS Videos forum, who probably know the game mechanics way better than I do, most of the text in the game is drawn at a rate of one frame per character.I saved a completely insignificant amount of time by starting a new game in the top slot before I started recording, then resetting during the character-naming so that the text speed would default to Fast instead of Medium.Segment 1 (Beginning of game Pokey's emergency).It saves you an hour and a half and makes everything funnier.Ĭomments explaining some of my decisions and making excuses for some of the mistakes follow. I recommend watching the video with the commentary track turned on, at the 1.5x playback speed. My roommates, for providing just enough encouragement to actually convince me to do this (and for helping with the audio commentary!).The people on the SDA forums, who had a good route mostly determined before I showed up and who validated my planned route before I started recording.It's easier to search than the official player's guide and the information is actually accurate :). The EarthBound Database on Starmen.Net, probably the best source for enemy and item statistics.In a few segments, I would've run into some really terrible luck on *every* attempt if I hadn't known about this. It also demonstrates that you can change your luck slightly by flashing your status screen briefly or moving around in battle menus. There were a number of time-saving tricks employed in this run that I would never have thought of on my own (teleporting over photo shoots, for example). Halamantariel and Nitrodon's tool-assisted speedrun (often referred to in my comments as just, "the TAS").The run in its current form would not have been possible without the following sources of information and/or support: In the end, it's done and I can't change it without redoing the whole thing. There are other segments where my luck is so good that I'd have to categorically accept the run (skip ahead to Stonehenge to see what I mean). There are mistakes that would make me categorically reject the run if I were a verifier, but these mistakes occurred after periods of such ridiculous luck that I was unable to improve the segments in question, even after 50 or more tries. ![]() It's much shorter than any estimate I've seen for running EarthBound on a console (I was praying I'd make it under 5 hours when I first started), but it's still full of places where, looking back, I can see how I might've saved a total of at least 5 minutes. Available in Low, Medium and High Quality H.264 MP4. Speed run of Final Fantasy VII in 42 segments, completed on December 28, 2008.
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